Big John from the original series, considered one of the easiest bosses of the franchise, gets an upgrade as well.The Big Shiee, during both it's battles, gains a new ability to spam missiles from both sides of the screen thanks to having multiple missile launchers attached on its sides, where players will have to shoot down its missiles while avoiding its cannons.No doubt players unaware of this new upgrade would suffer some health loss when fighting either of these two bosses. But in this remake both their flamethrowers have been upgraded to the point where it can actually cover the other side of the screen, for just a few seconds, necessitating the players to run backwards and jump to avoid getting incinerated. The Iron Nokana's and Dragon Nosuke's bottom flamethrower in the original can be avoided by running backwards in the original games.Additionally the original series' mummies are only capable of attacking from close range, but in the remake there are mummies which can launch projectile attacks (in the form of balls of mummifying gas) from a distance, or vomit mummifying smoke that covers half the screen. Mummy enemies from the pyramid levels are noticeably stronger and more durable than the original games, and it takes at least two Flame Shot rounds to even kill one.The remake effectively turns a Zero-Effort Boss into a Wake-Up Call Boss for players. But in the remake they are much more durable, they can fire even more missiles at a frequent and unpredictable rate, and once their health are reduced to half, they begin launching waves of artilleries that comes at the players at a straight line. The Mosque Artillery from Metal Slug 2 is a mid-level Mini-Boss that attacks with slow-moving missiles, and has pathetic health to boot a rookie can destroy all three of these turrets while suffering minimal to zero health loss.Although later on common R-Shobu turns up as regular enemies. It's also built with multiple life-bars which Marco needs to deplete before finally going down. System, way back in Mission 1? It's been upgraded from just a mook to a Mini-Boss, capable of spamming missiles and machine-gun rounds all over the area. Remember the first R-Shobu from the original game's Villeneuve Mt.Also shielded rebel soldiers, upon having their shields shot off, no longer panic like idiots, rather they continue attacking the players a second after their protection is blown. Now basic enemies don't die in just one hit, with the damage varying depending on the weapons the player is using (for context, it takes two Flame Shot rounds to cause enough damage to kill a single rebel). This trope actually plays both ways, with rebel soldiers each having their own health bars.Justified because unlike the original which is an arcade game, the remake on the other hand runs on checkpoints. This time each player comes with their own Health Bar and can survive multiple gunshots, or at least getting hit by two tank rounds, before they die. The player characters, whom are no longer the One-Hit-Point Wonder from the original games.The characters are slicked-up and even go through visible Adaptational Curves as seen in their intro, especially notable for Eri whose debut have the camera focusing on her. Adaptational Attractiveness: All four of the main characters get a generous dose of this thanks to a new art style that pays homage to their original cartoony designs, but significantly tones down their more exaggerated, downright grotesque aspects (especially Marco and Eri).See also Contra Returns, by the same developer. Now alone, Marco will need to track down General Morden in various levels recycled from the original games. In the aftermath of a botched mission to arrest General Morden - namely, attempting to pursue the fleeing Morden who had boarded the Big Shiee, before a nuke attack interrupts the battle and knocks Marco out cold - Marco finds himself separated from his three allies. Metal Slug: Code J is a 2021 video game produced by SNK, with collaboration from TiMi Studios (a subsidiary of Tencent Games) for the iOS and Android.Ī remake of SNK's 90s' classic shooter, Metal Slug, the game rehashes most of the plot from the original series, but with only one playable character from the start - Marco Rossi from the original game, where Marco's allies, Tarma, Fio and Eri, are only available after being unlocked. You only get to play as Tarma, Eri and Fio after unlocking them, though.
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